One of the first choices you have to make in Terra Invicta is which nations to target for influence. Because of the control cap system – your choices will often be constrained by your priorities.
Do you want a coalition of tiny states – or to put all your eggs in one basket?.
In this guide I talk through some of the interesting (in a gameplay sense) nations in TI, how and why you might consider pushing for them in the early game, and give some pointers on how best to develop them.
Obviously a reminder that I am talking about nations as they appear in a game – the discussion has no bearing or relevance for the real world.
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